Mission Planning

Every mission will have, at a minimum, two phases: Planning, and Report. More complex missions may involve additional phases — or even be written up in multiple reports — but they’ll all generally follow this same pattern. Additionally, all missions will be assigned a mission designation in the following format: KK-Pp-####.

  • KK: This is the program designator; for Kromey Kaerospace this will always be “KK”.
  • Pp: This is the planetary SOI designator, and denotes the planetary system the mission is aiming for by using the first two letters in the planet’s name; for example, for a mission within the Kerbin local system, this designator will be “Ke”. For missions headed for multiple planetary systems (e.g. a fly-by of Eve and Moho), multiple planetary SOI designators will appear (e.g. KK-EvMo-0001); the exception is that Kerbin’s designator will only appear in missions that do not leave the Kerbin local system, even if a Kerbin return or fly-by is part of the mission.
  • ####: This is the mission number, and is an incrementing number for missions by that program. For example, if Kerbal Kaerospace has performed 17 missions on the Kerbin local system (the last of which would of course be KK-Ke-0017), the first one to Duna would then be KK-Du-0018. Mission numbers are assigned during the planning phase of a mission and may not necessarily represent the order missions were actually launched.
  • Note that for major, multi-mission operations, a unique program designator may be assigned; for example, if Kromey Kaerospace were to undertake a colonization of Laythe, the program designator may be “LC” (for “Laythe Colony”); in such a case note that the mission number would start again at 0001.

The Planning phase will first lay out the objective(s) of the mission, and then describe the mission profile, including what will be accomplished when.

The Report phase will document how the mission went. Problems, successes, and general mission progression will all appear here.

Most mission reports will be accompanied by images captured during the course of the mission, however not all will feature craft designs; while the most interesting designs will be made available, Kromey Kaerospace public relations officers will always be happy to supply designs upon request for any mission, if available.

Kromey Kaerospace takes great pride in the accomplishments of our brave kerbonauts, and wants them to be proud as well. Therefore mission ribbons will be awarded to kerbonauts for each successful mission; each mission will similarly feature a mission flag, although these will generally only appear on the mission reports themselves.

In addition to mission reports, Kromey Kaerospace’s public relations officers may from time-to-time make other types of material available on this site. As always, requests or suggestions from the public about what material they would like to see will be honored to the extent possible.

10 thoughts on “Mission Planning

    1. All the posts will be tagged with the version that mission is run in, which currently is 0.22; typically I’ll always be playing the most up-to-date version. I frequently — but not always — start a fresh save when a new version is released, which now will also mean a blank slate for the kerbonauts’ service records. I don’t currently use any mods, although I’ve been seriously considering the addition of Kerbal Engineer.

      1. I think KE is a useful tool that put you close enough to “stock” to consider yourself a vanilla player. I mean, it’s not like MechJeb that can do it all for you. You still have to do the work, it just helps with the planning and phase angles.

        1. Yup. From screenshots and player comments, it seems MJ’s informational panels are actually better than KE’s, but KE’s seem just fine, and I wouldn’t be able to resist the temptation of MJ’s autopilot features. Which, no disrespect to those who use it, just isn’t how I want to play.

  1. I have 2 installs of KSP – one with mods, the other “vanilla”. I’ve used MJ in the past, and I really like it. It takes you from the role of “pilot” and makes you more of a “commander”.

    That being said, I also love doing things the hard way with a stock install. It helps me to appreciate the mods more AND makes me feel good about knowing I can do certain tasks.

  2. MJ is the only mod I use normally. I dont consider it cheating, but a necessary tool that rids hand-eye coordination from the equation. MJ does not help a poorly designed craft or flight profile.

    1. I wouldn’t call it cheating either. It just takes away a large part of the gameplay in KSP that I enjoy, namely that hand-eye coordination! 😉

  3. I just reached Duna for the first time – loads of science to be had there! I used Kerbal Engineer to calculate the phase angles and Delta-V, but other than that it was all me. The mission so far has revealed a number of flaws in my spacecraft and lander designs, but the overall objective is still being accomplished.

    1. Congrats! I’ve installed KE, but haven’t had the time to do more missions yet. Planning on doing another orbit of Kerbin (with circularized, no-inclination orbit this time), then some Mun fly-bys before I land out there, then out to Minmus — basically still have lots of steps to accomplish before I head out to Duna! In previous KSP saves I’ve sent unmanned landers to both Mun and Minmus, although never had a completely successful landing (once I actually touched down successfully on Mun, but I then spotted an arch on the horizon and tried to hop over there, only to lose control and crash hard). I’ve never left Kerbin’s local system, though, so Duna will be a huge adventure (as will my planned manned Mun and Minmus landings)!

      1. That sounds an awful lot like me! I’ve never been outside the local Kerbin system before. Surprisingly, it’s not that big a deal! The only real differences are the amount of Delta-V waiting for the phase angles.

        The ONLY thing that was new from my Mun trips on my Duna trip was a few mid-course corrections to drop my periapsis low enough to areobrake.

        I really love your site, by the way – it’s most certainly motivated me to plan out my missions and objectives more thoroughly. This in turn makes ship design more straightforward as I have specific things to do, rather than “meh, swiss-army spaceship” designs that are full of failsauce and explosions.

Leave a Reply

Your email address will not be published. Required fields are marked *